A fast-paced memory card game where players aim to have the lowest total card value by remembering, swapping, and using special power cards strategically.
Cabo Rush
2 - 4+ players
5 minutes
Objective: End the game with the lowest score
Setup:
- Discard Jokers
- Each player gets 4 face-down cards in a grid; peek at the 2 closest cards
- Place remaining deck face down, start discard pile with top card face up
Take your turn, either:
- Draw from deck and peak at the card:
- If it’s a power card, you can use it (discard after)
- Or exchange with a card from your face down cards
- Draw the top card from the discard pile and exchange with a card from your face down cards
- Call Cabo to end the game after others get one more turn
Discarding cards: When a card is discarded, you can match a face down card from anyone’s pile to discard it too
- When attempting a match, reveal the card to everyone
- If from your own pile → fewer cards = fewer points
- If from another's pile → give them one of your cards
- Wrong match = take a penalty card (no peeking)
Power cards:
Card | Power | Effect |
---|---|---|
7 - 8 | Peek | Look at one of your own cards |
9 - 10 | Spy | Look at one opponent’s card |
Jack / Queen | Swap | Swap one of your cards with another player’s |
Black King | Peek + Swap | Peek and then optionally swap |
Scoring: Calling Cabo and winning = -3 points (total!), Calling Cabo and losing = card points + 5 points, Ace = 1, 2 - 10 = face value, Jack = 11, Queen = 12, Black King = 13, Red King = 0
After the round ends:
- Score up everyone's remaining cards and keep track of the total points everyone has accumulated
- When a player reaches 100 points, the game ends
Further rules:
- Players can communicate as they like, but cards shouldn't be intentionally revealed
- When a player has no cards, the game ends instantly
- If a player peeks a card when they shouldn't, they get a penalty card
- When the draw pile gets low, the discarded cards are shuffled back in
- Only calling Cabo and having the lowest points is considered winning the round
- The player who wins the round begins the next
Similar to the rules Trey Hunner published: