2 - 10 players
5 - 10 minutes
Objective: Beat the dealer
Setup:
Your turn options:
Card values:
Dealer Rules:
Winning Conditions:
Payouts:
2 - 4 players
5 minutes
Objective: End the game with the lowest score
Setup:
Take your turn, either:
Exchanging cards, either:
A failed matching requires picking up a penalty card.
Power cards:
Card | Power | Effect |
---|---|---|
7 - 8 | Peek | Look at one of your own cards |
9 - 10 | Spy | Look at one opponent’s card |
Jack or Queen | Swap | Swap one of your cards with another player’s |
Scoring: Lowest points = 0 points, Calling Cabo and losing = card points + 5 points, Ace = 1, 2 - 10 = face value, Jack = 11, Queen = 12, Black King = 13, Red King = 0
2 - 4+ players
5 minutes
Objective: End the game with the lowest score
Setup:
Take your turn, either:
Discarding cards: When a card is discarded, you can match a face down card from anyone’s pile to discard it too
Power cards:
Card | Power | Effect |
---|---|---|
7 - 8 | Peek | Look at one of your own cards |
9 - 10 | Spy | Look at one opponent’s card |
Jack / Queen | Swap | Swap one of your cards with another player’s |
Black King | Peek + Swap | Peek and then optionally swap |
2 - 4+ players
5 - 10 minutes
Objective: Get rid of your cards
Setup:
Take your turn:
Calling cheat:
Other notes:
2 - 5+ players
10 - 20 minutes
Objective: Don't pick up an Exploding King
Setup:
Take your turn:
Defusing:
When you pick up a King and Defuse, you must put the King back
You can put it face down, wherever you like, inside the deck, without inspecting the deck (and you can do this in secret).
Hints:
2 - 5+ players
10 - 20 minutes
Objective: Don't pick up an Exploding Kitten
Setup:
Take your turn:
Defusing:
When you pick up an Exploding Kitten and Defuse, you must put the bomb back
You can put it face down, wherever you like, inside the deck, without inspecting the deck (and you can do this in secret).
Hints:
∞ players
3 minutes
Objective: Bet on the winning horse
Setup:
Everyone: Place bets on the horses
Play:
3 - 5+ players
5 - 15 minutes
Objective: ??
Setup:
2 - 5 players
5 - 10 minutes
Objective: Get rid of your cards
Setup:
Take your turn, either:
If a player calls Mau on another player who's on their last card, the other player must take a penalty card
Power cards:
Card | Effect |
---|---|
Ace | Must be played with another (matching) card. If it cannot be played with another card, a new card must be taken from the pack |
7 | The next player draws two cards. A 7 can be played on a 7 giving the next player 4 cards to take (and so on) |
8 | The next player skips their turn |
9 | Change the direction of play |
Jack | Wildcard, can be played on any card, the player who plays it chooses the suit of the card |
Scoring: 7 - 10 = face value, Ace / Queen / King = 10 points, Jack = 20 points
2 players
10 minutes
Basic rules for a suit game
Objective: Win each trick with the best card, end the game with the highest score
Vocabulary:
Setup:
Play:
The winning card:
The order from high to low is:
1 - 4 players
5 - 20 minutes
Objective: Kill the royal cards
Dealing:
Players | Jesters | Max. Hand Size |
---|---|---|
1 | 0 | 8 |
2 | 0 | 7 |
3 | 1 | 6 |
4 | 2 | 5 |
Steps:
Enemies:
Enemy | Attack | Health |
---|---|---|
Jack | 10 | 20 |
Queen | 15 | 30 |
King | 20 | 40 |
Suits:
2 - 6 players
15 - 30 minutes
Objective: Be the first player to use all your cards or have the lowest points left in your hand
Setup:
Take your turn, either:
Using cards:
Ending the round:
Scoring: Ace = 1, 2 - 10 = face value, Face cards = 10
Based on the rules printed on Wikipedia:
After the round ends, score up everyone's remaining cards and keep track of the total points everyone has accumulated. When a player gets to 100 points, the game ends.
Based on the rules originally printed by Mandy Henning and Melissa Limes, adapted to a 52 card deck:
https://web.archive.org/web/20160303232751/http://www.playcabo.com/instructions.html
Scoring: Calling Cabo and winning = -3 points (total!), Calling Cabo and losing = card points + 5 points, Ace = 1, 2 - 10 = face value, Jack = 11, Queen = 12, Black King = 13, Red King = 0
After the round ends:
Further rules:
Similar to the rules Trey Hunner published:
Based on the rules printed on Wikipedia:
https://en.wikipedia.org/wiki/Cheat_(game)
Variations:
Cards:
Card | Power | Effect |
---|---|---|
King | Bomb | This kills you |
Ace / Joker | Defuse | Ace (or Joker) is an extra life! Defuse the King and place the King back wherever you like in the deck |
1 - 4 | None | Useless unless used in a combo |
5 | Favour | Force another player to give you 1 card from their hand. They choose which card to give you |
6 | Skip | End (only!) one of your turns |
7 | Shuffle | Feeling lucky? Shuffle the deck |
8 | See the future | The magic 8 ball allows you to view the top 3 cards from the deck |
9 | Nope | Nein! Cancel the last played action (before it happens!). Can be played by anyone anytime. Cannot Nope a Defuse |
10 | Attack | 10 in binary = 2 decimal - move play onto the next player, they get your # of turns + 2 |
Combos:
Combo | Effect |
---|---|
2 identical | A player must give you a card of their choice |
3 identical | Take a card from another player |
5 distinct | Take a card from the discard pile |
Cards:
Card | Effect |
---|---|
Exploding Kitten | This kills you |
Defuse | This is an extra life! Defuse the Exploding Kitten and place the King back wherever you like in the deck |
Cat cards | Useless unless used in a combo |
Favour | Force another player to give you 1 card from their hand. They choose which card to give you |
Skip | End (only!) one of your turns |
Shuffle | Shuffle the deck |
See the Future | View the top 3 cards from the deck |
Nope | Cancel the last played action (before it happens!). Can be played by anyone anytime. Cannot Nope a Defuse |
Attack | Move play onto the next player, they get your # of turns + 2 |
Combos:
Combo | Effect |
---|---|
2 identical | A player must give you a card of their choice |
3 identical | Take a card from another player |
5 distinct | Take a card from the discard pile |
Objectives:
Take your turn, either:
Giving penalties:
Any player may award a penalty card (given by the dealer) by stating what was done to deserve the penalty, e.g: "failure to match the last played card" or "excessive speech"
Resolving disputes:
Optional starting rules:
Winning the round:
Points can be counted for each player and written down. When a player reaches a number of points (such as 100), the game ends. The player with the lowest points, wins.
Based on the rules as written on Wikipedia: https://en.wikipedia.org/wiki/Mau-Mau_(card_game)
Notable changes:
Calculating card points:
Card | J | A | 10 | K | Q | 9 | 8 | 7 |
---|---|---|---|---|---|---|---|---|
Value | 2 | 11 | 10 | 4 | 3 | 0 | 0 | 0 |
More rules:
https://www.regicidegame.com/how-to-play/
Teaching the game in order:
Misc: